hpdz.net

High-Precision Deep Zoom

Animations

Please visit the Demos page to see some animation ideas I'm working on but have not fully explored yet.

Also check out the Technical Animations page. These are not so much about looking good, but rather about trying to demonstrate some technical point about how the animations are made. Some of them are examples of what various mistakes look like, sort of a Bloopers series.

Featured Animations - Chronological Order (newest first)
Seattle
High-Def deep zoom into the eastern cusp of the Mandelbrot set to 1.6e-51 with 9X noise reduction oversampling
SeattleImage1SeattleImage2SeattleImage3SeattleImage4SeattleImage5
 
QBIX

Cubic Mandelbrot set deep zoom to 5.9e-33 using new 64-bit software!

qbix-Initialqbix3qbix8qbix-Final
And it's smaller, but older, brother from 2005:

ThirdOrder
A rare third-order Mandelbrot set zoom, although not very deep

These two videos, to the best of the knowledge of HPDZ, are the only deep-zoom animations into the cubic Mandelbrot set ever created.
GroupB

Deep zoom to 1.9e-78 using new, more powerful frame interpolation software.

Take5
Simple deep-zoom into a five-fold symmetric fiber. Demonstrates a new colorizing method.
Project17
Simple deep-zoom into the cusp of the set. Based on a still image from 2004.
SecantAnimation1
An elaborate tour of a fractal created by the secant method with the cosine function.
SecantAnimation2
The first-ever animation of a fractal generated by the secant method.
SecantAnim2-Image1SecantAnim2-Image3SecantAnim2-Image4SecantAnim2-Image6SecantAnim2-Image10
Canyon2
Deep zoom into the eastern wall of the canyon (seahorse valley).
Canyon2 Image2Canyon2 Image5Canyon2 Image7Canyon2 Image8Canyon2 Image10
MetaphsaeVar1
My first variation on the "Metaphase" motif.
MetaphaseVar1-0MetaphaseVar1-2MetaphaseVar1-3MetaphaseVar1-5MetaphaseVar1-Final
Canyon1
Deep zoom into the western wall of the canyon (seahorse valley).
Canyon image 1Canyon image 3Canyon image 5Canyon image 7Canyon - final frame
HD1 "Tartaglia"
My first high-definition deep zoom, at 1200x900 resolution.
HD1-Img1HD1-Img2HD1-Img3HD1-Img4HD1-Img5
DEHP-III ("Cardano")
Full-resolution rework of one of the best animations I've done so far. New colors, new music, longer, and slower.
DEHP-III clip 0DEHP-III clip 2DEHP-III clip 4DEHP-III clip 7DEHP-III clip 11
Ununennius ("de Moivre")
One of the deepest zooms ever created. And certainly the most unpronounceable. This is a no-nonsense animation drilling down to a final size of 9e-120.
UUE1-InitialFrameUUE1-Clip2UUE1-Clip4UUE1-Clip6UUE1-FinalFrame
Rift
Another great Paul Derbyshire endpoint
Metaphase
Based on a FractInt PAR file from Paul Derbyshire dated Mar 1996
Prima Luce
First production run on Core2-Quad system
ProjectX
Zoom to 2e-33 with beautiful coloring
Tevaris
Great music by Technetium!
DEHP-IIa
Very nice deep zoom to Julia set near mini-brot on the antenna/spike
Anim08-03-13
Deep zoom near cusp of mini-brot

These two are just exercises of the math system. They really belong in the Technical section, but they got put on this page long ago, and it is kind of a hassle to move them.

 
E100Supra-E100 deep zoom near fixed point at (0,1)
CentanimusSupra-E100 deep zoom near utter west

And here's one that's just plain silly: TooFast.mpg. This is what happens when you say one of my animations is too fast. I'll show you fast! (Identical zoom as E100 but in 23 seconds.)

Note on size and magnification: The sizes here (and on the Still Images page) are the actual size of the smallest dimension of the image (usually vertically) in the complex number plane. Some programs describe image sizes by "magnification" which is usually related to the reciprocal of the image size. A size of, say, 1E-100 corresponds to a magnification of 1E+100. Some software uses the half-height of the image, so there may be an additional factor of two involved in conversion.